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Who am I?

I'm Husky, a programming university student with some previous experience in overall game development in multiple areas. I specialize in the programming of environments and general gameplay, but I do have knowledge and experience in working with user interfaces, artificial intelligence, level design, audio, optimization and general tasks needed for indie games. I currently study at Falmouth University and had studied at GBMC Northbrook.  

Engine: Unity

Time: +/-12h

Experience: Year 1 College

Type: 2D Platform Shooter

SMA Operation Seoul

 

The year is 2077 and Russian Federation clashed with the United States in South Korea. As the result, Seoul is under Russian-Chinese occupation. Your mission is to rescue and evacuate any hostages or civilians in an effort to help rescue South Korea.

FMP Bravo

Parkour and speedrun the sky-high platforms in an attempt to get the best time possible across all levels, all while being affected by randomized traits through all attempts. 

Engine: Unreal Engine 4

Time: +/-25h

Experience: Year 2 Collage

Type: Platform Jumping

UE4 U-Bahn

 

Small-level showcase for a horror-themed game. This one is based on Deutsche U-Bahn from the 1940s after the fall of the Reich. It is meant to be an abandoned and haunted metro station.

Engine: Unreal Engine 4

Time: +/-20h

Experience: Year 2 College

Type: Horror Level Design

Camping Asset Pack

 

Small camping asset pack made in college for practice. The outline of important assets includes a water material, xmas spline, and a car.

Engine: Unreal Engine 4

Time: +/-10h

Experience: Year 2 College

Type: Asset Pack

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